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Audiovisual — A Convergent Technology Business Unit

Audiovisual systems engineered for impact, designed for everyday use.

From boardrooms to control rooms to cityscape LED installations — Convergent's Audiovisual Business Unit designs and builds AV environments where reliability is non-negotiable.

PREVIEW MEDIA — REPLACEMENT REQUIRED. Library frame from the controlled CT design pack. Not a photograph of a Convergent premises or project.

Specialist website

This page is the Group overview.

Detailed capabilities, technical information and enquiry routes for this discipline are published on its own website.

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What audiovisual has to do

A room is judged in the first ninety seconds.

Nobody evaluates an audiovisual system on its specification. They evaluate it on whether the meeting started on time, whether the far end could hear, and whether anyone had to phone for help.

That is a harder engineering problem than it sounds, because the people using the room did not read the manual, will not read it, and should not have to. Everything technical about the space has to resolve into a small number of obvious actions, and everything else has to disappear behind a cover.

It is also a problem that does not end at handover. A room is used several times a day for years. Firmware moves, laptops change, the way people meet changes. A system that was only ever proved on the day it was commissioned quietly stops being the system that was designed.

  • Designed for the people who did not read the manual

    The measure of a room is how few decisions it asks of the person standing in front of it. Complexity belongs in the rack, not on the table.

  • A room is a system, not a shopping list

    Displays, microphones, cameras, control and acoustics are one design. Bought separately they will each perform to specification and still fail as a room.

  • It has to still be right in year three

    Monitoring, firmware position, spares and a documented configuration are what separate an installed system from a maintained one.

Environments

Five kinds of space. One way of engineering them.

This Business Unit works across five environment types. They differ in almost everything — scale, audience, duty cycle, who operates them — and in nothing that matters about how they are designed.

Select an environment

Meeting and collaboration rooms

The rooms the workforce actually lives in. Small, numerous, used constantly, and the place where an inconsistent design is felt every day rather than once a quarter.

What makes it work

  1. Display and camera coverageSized to the table, framed so every seat is in shot.
  2. Microphone and loudspeaker layoutSet out against the ceiling and the acoustics, not against the plan alone.
  3. Wireless presentationA guest laptop on screen without a cable, a driver or a delay.
  4. One-touch room controlJoin, share, end. The rest lives behind the cover.

Boardrooms and auditoria

Rooms with an audience and a consequence. Sightlines, speech intelligibility and the ability to run without a technician standing at the back are what these spaces are judged on.

What makes it work

  1. Primary display or projectionSized from the back row, not from the front.
  2. Speech reinforcementCoverage and intelligibility engineered against the room’s acoustics.
  3. Presenter and delegate positionsInputs, monitoring and control where the people who need them stand.
  4. Recording and distribution feedsA clean output the organisation can actually use afterwards.

Signage and wayfinding

Screens in public and circulation space, where the content changes daily and the failure mode is a black screen in a lobby that everybody walks past.

What makes it work

  1. Screen positions and sightlinesPlaced for where people look, and for the light they are looking through.
  2. Content distributionA path from wherever content is made to every screen that needs it.
  3. Scheduling and playlistsOwned by the client’s own team, not by whoever installed it.
  4. Emergency message overrideA defined path for the message that has to interrupt everything else.

LED and video walls

Large-format display where the panel is the architecture. Specified by viewing distance and duty cycle, and serviceable without scaffolding a public space.

What makes it work

  1. Pixel pitch to viewing distanceThe one decision that cannot be corrected later.
  2. Processing and source managementWhat can be shown, where, and how quickly it can be changed.
  3. Structure, access and serviceHow the wall is held, and how a failed module is reached.
  4. Brightness and calibrationMatched across panels, and set for the light the room actually has.

Exterior and architectural media

Display integrated into the building itself. The engineering moves outward — weather, structure, power and the effect on everything around it matter as much as the picture.

What makes it work

  1. Environmental rating and ingressSpecified for the climate the installation will actually sit in.
  2. Structural and access engineeringLoads, fixings and a maintenance route agreed with the building.
  3. Content and control pathReachable and operable from inside, under a defined interface.
  4. Light spill and neighboursBrightness curves and curfews set before anything is installed.
Experience architecture

Four people use every room. Only one of them is in it.

An audiovisual design has to satisfy four different users at once, and they want opposite things. Resolving that is most of the work.

ROOM — PLANRACK RMR1R2R3R4L1 · VIEWING CONE ±45°L2PRESENTFBMIC COVERAGEL3 · CONTROLL4 · RACKTECH ACCESS
  1. L1 The audience

    Sees and hears. Wants to notice nothing — no strain to read the back row, no struggle to follow a voice, no equipment in the sightline.

  2. L2 The presenter

    Stands up and starts. Wants the fewest controls that will do the job, in the place a hand reaches for without looking.

  3. L3 The operator

    Runs the space day to day — scheduling, sources, content. Wants everything reachable, labelled and consistent between rooms.

  4. L4 The technician

    Never seen by the other three. Wants access, monitoring, a documented configuration and a spare that fits — which is what keeps the room right in year three.

System categories

What sits inside an audiovisual scope.

Environments differ; the systems that build them do not. A project takes some subset of these six, designed against one another rather than procured against one another.

  1. Display and projection

    Professional displays, projection and large-format LED, selected against viewing distance, ambient light and how many hours a day the surface is expected to run.

    • Professional display selection
    • Projection and screen geometry
    • LED and video wall specification
    • Mounting, access and service
  2. Audio and speech

    Speech reinforcement, distributed audio and the acoustic treatment that decides whether any of it works — coordinated with the room build rather than added to a finished ceiling.

    • Speech reinforcement and coverage
    • Microphone strategy
    • Distributed and background audio
    • Acoustic coordination with the fit-out
  3. Video collaboration endpoints

    The room side of a meeting: cameras, framing, in-room audio and the endpoint itself. The conferencing PLATFORM belongs to IT Infrastructure — this is what the platform meets when it reaches the room.

    • Camera coverage and framing
    • In-room audio for the far end
    • Endpoint selection and placement
    • Interface to the client’s platform
  4. Content distribution and signage

    Getting a picture from where it is made to every surface that has to show it, on a schedule somebody other than us can change.

    • Signal distribution and switching
    • Signage players and screens
    • Scheduling and content workflow
    • Emergency and override messaging
  5. Control and automation

    The layer that turns a rack of equipment into a room: touch panels, presets, scheduling, occupancy and the monitoring that reports a fault before a user does.

    • Room control and touch interfaces
    • Presets and scene logic
    • Scheduling and occupancy integration
    • Remote monitoring and alerting
  6. Infrastructure and containment

    The unglamorous half: racks, cabling, containment, power and cooling for equipment that sits in a cupboard and is expected never to be thought about.

    • Rack layout and thermal load
    • Cabling, containment and labelling
    • Power provision and protection
    • Cable schedules and as-builts
Control and everyday use

The test is Sunday morning, not handover day.

Commissioning proves a room against its design. Everyday use proves it against people. The second is the harder test, and it is the one the design has to be aimed at from the first drawing.

  • The room wakes up

    Occupancy or a single press, and the space is ready — not a sequence of remotes in a drawer.

  • The right source, first time

    Whatever someone brought into the room reaches the screen without a conversation about adapters.

  • The far end can hear

    Microphone coverage and echo control that hold up when three people talk over each other.

  • It says what is wrong

    A fault reports itself to the people who can fix it, rather than waiting for a complaint.

  • Every room behaves the same

    One interface language across the estate, so nobody has to relearn the building.

Room by room

Every space is signed off on its own sheet.

Audiovisual work is not one system delivered once; it is many rooms delivered in sequence, each with its own acceptance. The Group’s five stages run per space, and a room only closes when its own sheet closes.

  1. Understand

    What happens in the roomRoom-by-room review of use, occupancy, acoustics, sightlines and the operating model the space has to support.

    Signed off withRoom schedule and requirements

  2. Engineer

    What happens in the roomSystem design and signal architecture developed against the relevant standards, with IT, power and building interfaces defined.

    Signed off withDesign package and schematics

  3. Coordinate

    What happens in the roomAudiovisual, IT, electrical and fit-out scopes sequenced with the room build, so containment, power and structure are ready when systems arrive.

    Signed off withProgramme and interface register

  4. Deliver

    What happens in the roomInstallation, integration, configuration and commissioning room by room, with witnessed testing and user handover.

    Signed off withCommissioning records and user guides

  5. Support

    What happens in the roomPreventive maintenance, firmware and configuration management, and user support under the contracted coverage.

    Signed off withSupport model and reporting

Where audiovisual stops

Two seams, both written down before installation.

Audiovisual sits between two other Convergent Business Units, and most of the trouble on an AV project happens at those two lines. Neither is left to be discovered on site.

IT Infrastructure

This Business Unit
The room: displays, cameras, microphones, endpoints, control and the in-room experience.
The other side
The network the room runs on, the unified communications platform, identity and telephony.

How the seam is closedBandwidth, addressing, quality-of-service and the control-network position agreed at design stage.

Events

This Business Unit
Permanent installation: systems that stay in the building and are maintained.
The other side
Temporary production, staging and live technical operation for a dated event.

How the seam is closedA defined handover point between the installed system and anything brought in for an event.

Common questions

What procurement teams ask us first.

  • Which Business Unit should we contact?

    Tell us what you are planning, where the scope sits and the outcome that matters. Your enquiry is directed to the Business Unit that owns that field, and you deal with that team directly.

  • Can one contract cover more than one discipline?

    Most engagements are led by a single Business Unit working directly in its field. Where a requirement genuinely crosses disciplines, the Group coordinates the points where those specialist scopes meet, without diluting the expertise behind each one.

  • What management systems are certified, and what do they cover?

    ISO 9001:2015, ISO/IEC 27001:2022, ISO 37001:2016 and ISO 45001:2018, within the certified scope of Data Centre Solutions and Services. The certified scope is stated on every page where the standards appear.

  • How is delivery structured?

    A consistent approach across every Business Unit, scaled to the requirement: understand the environment and constraints, engineer against the relevant standards, coordinate where specialist scopes meet, deliver and commission the agreed scope, then support it to the contracted model.

  • How do we obtain prequalification documents?

    Company facts, capabilities and certified management systems are assembled for procurement officers and evaluation teams, with a controlled prequalification pack available on request through the Evaluation Center.

Certified management systems

ISO 9001:2015, ISO/IEC 27001:2022, ISO 37001:2016 and ISO 45001:2018, within the certified scope of Data Centre Solutions and Services.

Certified management systems
StandardSubjectCertified scope
ISO 9001:2015Quality managementData Centre Solutions and Services
ISO/IEC 27001:2022Information securityData Centre Solutions and Services
ISO 37001:2016Anti-bribery managementData Centre Solutions and Services
ISO 45001:2018Occupational health and safetyData Centre Solutions and Services
The next room conversation

Planning a boardroom, control center, or LED installation?

Convergent's Audiovisual team works with facilities directors, IT teams, and consultants from design through commissioning to ongoing operations.